Cert – 12, Run-time – 1 hour 41 minutes, Director – Eli Roth
Bounty hunter Lilith (Cate Blanchett) is recruited to save a young girl (Ariana Greenblatt) who may be the key to a much-coveted vault, leading to a team who take her job off course.
It’s taken a good number of years and barriers to get a big screen adaptation of hit video game franchise Borderlands to the big screen. One of the few things that didn’t get in its way was the writers strike, yet you’d be excused for thinking that might have been the case with the clunky assembly of the central ragtag team. ‘Dysfunctional’ may well be the word the film is aiming for, however there’s little time spent to get to know the characters meaning that we jump from action scene to action scene learning the bases of their intentions and moving on.
The most detail belongs to robot-on-wheel Claptrap (voiced by Jack Black), whose core personality is annoying and cartoonish – a character seemingly designed for failed comic relief in sudden jolts when confidence has been lost in the current scene of dialogue or action. Designed as an assistant to bounty hunter Lilith (Cate Blanchett), he follows her on the journey across her wasteland home planet Pandora to find explosive-obsessed Tina (Ariana Greenblatt); the daughter of a corporate giant (Édgar Ramírez) who has recruited Lilith to return her home.
However, Tina may be the key to a much-coveted vault, one which the trio of solider Roland (Kevin Hart), branded-psycho Krieg (Florian Munteanu) and tech-minded Tannis (Jamie Lee Curtis) – thankfully all listed with ‘as’ credits as otherwise I’d have no idea what their characters were called – are trying to open. Thus, Lilith’s job takes a detour as a journey through various areas of the planet begins with a group who certainly don’t mean the Guardians Of The Galaxy dynamic the trailers may have hinted at.
Instead of building them up together the team are more thrown towards each other and we’re just meant to run with it, despite a full lack of motivation. The set-up feels more like a shrug of ‘that’ll do’ as the narrative moves on to running and fighting. One 15 minute sequence involves the group trying to make their way through a lair of deadly, masked psychos. Constantly the moment seems to resolve and move on right before jumping straight back in with the exact same problem as 30 seconds ago. Instead of ramping up the tension the sequence simply seems to loop and repeat, as if it might construct almost the entire second act of the film while bringing nothing new to the table.

I must confess to have no knowledge of the Borderlands games outside of knowing the titles, but it strikes me that a 12/ PG-13 rating is more a studio mandated factor rather than something the filmmakers would have wanted, even if credited director Eli Roth has dabbled with family films in the past in The House With A Clock In Its Walls, also starring Black and Blanchett. Particularly in the early stages you can feel a more violent film wanting to break out, the screenplay wants to drop the f-bomb, but never does.
At one point a character gets dragged off by a giant monster, the shot appears to want to rip him in half; instead he’s briefly swayed from side to side before cutting to a new location. It captures a key problem that runs throughout most of Borderlands, and that’s the fact that it’s simply boring. Step away from the potentially baffling nature of certain third act developments for outsiders to the game and there’s just a rather bland film here. The bones of which we’ve seen plenty of times before.
The signs of development hell cover the film from start to finish in terms of both tone and narrative. It’s been a long way to the big screen, having been first announced in late 2015, amongst the video game adaptation boom which included the likes of Warcraft and Assassin’s Creed, with the film going through various writers and iterations since then.
There’s little to grab onto with a team who simply feel bundled together because they’re together in the source material and a narrative which feels blandly familiar. Had the journey to the big screen not been so long then the time spent watching it might not feel the same way, especially with a run-time that clocks in at just 101 minutes. Just part way through you can feel the urge for an R-rating also be shrugged off as autopilot kicks in and a team movie that lacks dysfunction, humour and character moves along with little engagement to be found.
Borderlands bears the markings of development hell with an end product with little to be interested by. A central team that lacks character, both individual and unified, and an overfamiliar narrative, the end result is a boring set of events that even to outsiders feels likely very different and watered down to the source material.








