Cert – 15, Run-time – 1 hour 45 minutes, Director – Christophe Gans
After receiving a mysterious letter from his ex (Hannah Emily Anderson), James (Jeremy Irvine) returns to the town of Silent Hill, however as its form changes around him it seems abandoned aside from a series of deadly monsters.
20 years ago, Christophe Gans’ adaptation of Silent Hill may not have been the best video game adaptation in the world, but there’s a feeling of care for the original material that helps to see it through to some extent. Now, finally making the follow-up that he’s been long attached to the director appears to less pay respects to Silent Hill 2 and more directly copy and paste it. While I’ve not played the video game, or any in the hit, heavily acclaimed franchise, almost every shot enters an uncanny valley area that seems to be trying to directly replicate the visuals and camera. With visual effects and an overall design to match. The film overall looks and feels like something released directly after the original instead of two decades later.
It’s been said that the intention with Return To Silent Hill was to bring out the psychological aspects of the game more. If psychological means throwing chunks of ideas at the wall and hoping something sticks then the film’s a success. Screenwriters Gans, Sandra Vo-Anh and Will Schneider appear to be trying to create a fluid set of events, blending one to the other as everything appears to merge before central character James (Jeremy Irvine) as he travels through the changing face of Silent Hill, and the various monsters – or perhaps visions? – around him in search of his ex-girlfriend, Mary (Hannah Emily Anderson – largely seen in flashbacks), following a mysterious letter left by her at his apartment. However, instead we get a jumble of ideas that messily jump around in inconsistent fashion.

Monsters appear for brief bursts of time before either the setting changes or they just seem to be moved on from all of a sudden. Are they visions? It’s something that’s only really considered towards the closing stages of the film when the directions the narrative takes feel more like obvious excuses than anything else. There’s little proper backing or context for James’ search for Mary, even early on when the ash-filled town appears completely deserted. Some form of apocalypse appears to have struck, one that even means that decoration and furniture also seemed to abandon buildings along with the people in them. Yes, he’s trying to find the woman he still has feelings for after so long apart, but there seems little explanation for just what he puts himself through, and appears to accept, as he does so.
Everything appears like a glaring ‘TURN BACK’ sign that he just strolls through like a casual walk in the park on a sunny day. Yet, whether a series of horror sequences or a pleasant stroll the narrative strikes as purely bland from start to finish. Complimented by visuals which simply strike as ugly. Again, seemingly trying to replicate the video game style too often, and with an overuse of CG that also appears to be trying to match the look of the game and just comes across as visually offputting. Despite being covered in ash, or at times coated in a dark orange hue as if everything has rusted or caught fire the whole film feels as if it was shot through a layer of sludge, as if the real reason everyone left Silent Hill was because of a major breakage and subsequent spill from a nearby sewer.
Everything boils down to a film that looks and feels dated; a product of 20 years ago that’s only just been brought to the big screen now. Narratively messy, and at times plain confusing when it comes to the various layers that are attempted amongst the character’s unbelievable push and motivations, this unenthusiastic return to Silent Hill is a boring walk through ideas which fail to stick together due to just how often they change and appear from almost nowhere.
As if trying to replicate the video game too much, Return To Silent Hill is a visual and narrative mess which would have likely still been boring 20 years ago.


